This project explores the design and development of a social media app tailored to solo travelers, called Sojourn, which aims to enhance user experiences by fostering safe, meaningful connections between travelers across the globe. The app design was informed by user data and social research from solo traveler demographics. Key features include a social platform, discovery map, and notetaking functionality, with the ever-present goal of building community while out in the world. The process highlighted the importance of thoughtful UX design and especially continuous user engagement in creating impactful digital products.
Building a social media app that stood apart in its functionality, but was also extremely easy for new users to pick up on. The app needed to feel familiar, but serve its own purpose, and to be fully centered around worldwide adventures.
UX Designer, UX Researcher
3 months
To begin, I conducted user interviews with six solo travelers to gather insights about their experiences, needs, and challenges. Each interview focused on how they planned their trips, stayed safe, connected with others, and navigated daily travel life. These interviews were essential in shaping the app's main functions, and in highlighting everyday concerns solo travelers face.
From the interviews, I utilized an affinity mapping technique to identify patterns. Because of the variety of responses, creating the affinity map felt like solving a puzzle with too many right answers. Some themes, like safety, stood out immediately, while others overlapped in tricky ways.
View Affinity MapAfter organizing the affinity map, I created personas to represent key user types. These personas helped capture the shared goals, behaviors, and frustrations of solo travelers. I found myself referencing the personas during the iteration process the most, to keep the team focused on solving the right problems.
Once I felt I had a foundational understanding of solo travelers experiences, I began to brainstorm app layouts and various solutions to user problems. I utilized the "Crazy 8's" sketching technique, as well as creating a user storyboard, to better picture a user experiecing the digital solutions I had in mind.
In the prototyping stage, I created low-fidelity wireframes based on the sketches, then developed a high-fidelity mockup using Figma. The prototype included the core features I had observed from the affinity mapping themes, like creating social posts, a discovery map, and a notetaking/rating system. As I had mentioned, it was designed to be tailored to solo travelers, but have easily recognizable elements for faster onboarding.
During user testing, participants completed tasks using the prototype while I observed and recorded their feedback. Their insights revealed navigation issues and usability challenges, which guided key design improvements in the next iteration to enhance overall user experience.
Navigation Improvements Needed – Users struggled to find profiles and key features, leading to added profile CTAs and more clickable elements throughout the app.
Icon Confusion – The map icon caused confusion, so it was removed and replaced with a clearer chat icon to improve intuitiveness.
Event Page Enhancements – Showing friends attending events helped users feel more confident and encouraged social interaction, aligning with the app’s core purpose.
After gleaning valuable insights from the user feedback and implementing some specific feature changes, I created two deliverables to finalize this project. The final products for this project include a detailed brand guide and a final prototype.
I focused on creating a clean, modern brand guide with bright accent colors to evoke a sense of excitement and adventure. The logo and visual elements are meant to be simple and playful, and the logo plays off of the Sojourn accent font and text. I am especially proud of this aspect of the project!
The final prototype, as I mentioned, integrates user feedback from the user testing to improve usability and flow. Key updates include more concise and embedded navigation, clearer icons, and additional primary features. The chat feature was updated, and the new event tab now shows attending friends. These changes reflect real user needs, making the app more intuitive.
Reflecting on this project, I’m really proud of the final result and of how much I learned throughout the design process. One of the biggest takeaways was the importance of user feedback; while I was initially surprised that none of the success metrics passed, the insights I gained were incredibly valuable for iteration. I also learned just how detailed and thoughtful usability testing needs to be, and how even small changes (like adding profile links or rethinking navigation) can make a big impact on the user experience. Building the mockup was time-consuming but rewarding, and I enjoyed the challenge of making something both functional and visually appealing. Overall, this project showed me how iterative, collaborative, and creative UX design can be.
In conclusion, this project provided valuable experience in user-centered design, from gathering insights through interviews to refining the app through iterative testing. While challenges arose, the feedback-driven process led to significant improvements, and the experience deepened my understanding of how to create effective, user-friendly digital products.