A graduate team of 6 was tasked with delving into Michigan Bass Nation's digital presence in order to pinpoint various inefficiencies and look for ways to improve the experiences for both the volunteer staff and competing anglers. Over the course of the semester, we worked with our client to understand the tournament and day-to-day website processes and bring about user-centered solutions to their biggest pain points.
Starting with little knowledge of fishing tournaments, we needed to see clearly into the process and find ways to improve the experience for all. The website also posed organization and clarity challenges, so our team split into two groups to tackle each aspect of the project separately.
User Researcher,
UX/UI Designer
5 months
To start to learn about angler tournaments and the roles of the administrative staff in the organization, both groups conducted a series of user interviews and other surveying tools to gain some insight into MBN's online process. The tournament team conducted 8 user interviews from both staff and tournament volunteers to learn about each step of the tournament process and begin to get a sense of the common pain points.
From the user interviews, our team created an affinity map to organize the sentiments and begin to get a sense of how to prioritize the various obstacles MBN users face.
View Affinity MapThe website team, similarly, ran a card sorting exercise alongside their user interviews, in order to understand the website flow and organization from the admin's perspective.
View Card SortingBoth teams revealed significant issues users were facing and compiled the common themes or patterns seen in the user interviews into a detailed list. Each section represents a broad user group or type. The teams can then brainstorm solutions and iterate designs based on these main needs from users, keeping them centered throughout the designing phase.
Both teams held brainstorming sessions to produce solutions that could be completed within the remaining time. The website team decided to focus on creating an updated website prototype, and the tournament team set about designing and developing a working leaderboard creator demo to save the admin time on results posting.
The tournament team team now had a solid understanding of the tournament process, and were able to create some initial leaderboard and demo creator drafts. These drafts did not yet use the design system later implemented with the website team, but they allowed the tournament team to begin to form the prototype of the leaderboard creator tool.
After the website team finished the exploration phase, they first created two key design deliverables that would be crucial to the final website prototype. One was an updated site map, outlined from an initial content audit and supported by the card sorting and user flow maps. The second was a design system to reference for all future prototypes, and to support overall brand consistency for MBN's digital presence.
Both teams created Figma prototypes of their initial tools to be tested by key users.
Each team completed two rounds of user testing on their products, leading to more streamlined and detailed final products. The website team, in addition to an in-person usability test, posted a brief survey for MBN's staff. The tournament team did two rounds of usability testing with the same participant in order to test on the prototype and coded demo product.
The website team noticed a need for more clarity in the navigational and button elements on the site, so they rephrased CTA content and created a submenu in order to reduce visual clutter.
The tournament team received very positive feedback for both the prototype and demo products, as well as excitement over the potential for a faster formatting solution.
By the end of the semester, both teams had successfully completed their goal of creating a finalized solution to a main user problem for MBN. The design decisions were data-driven, consistent, and significantly more accessible than the current website and tournament results formats.
The website team finalized their Figma prototype and design system, creating a highly efficient and organized site for MBN to utilize as a reference for future website updates.
The tournament team developed a small program that is able to take a tournament program export and convert it into a read-to-use PDF to be posted on the website, which will reduce the time needed to format the export and had caused significant results delays in the past.
Both teams are exceptionally proud of the effort and products they were able to achieve over the course of a semester. Through working with MBN, they were able to gain a full understanding of the website and tournament processes, come up with meaningful and relevant solutions, and implement them in a user-friendly way. I was very glad to gain hands-on experience in an academic setting, and provide MBN with usable final products.
This semester project was full of learning curves and insights from both MBN and the student-led teams. I'm really grateful to have been a part of this semester, and I look forward to using this experience in future projects!